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There is a difference between offering a challenge and letting players get completely stuck. There is an optimum (the mythical "flow").
by micheljansen 14y ago
There is a difference between offering a challenge and letting players get completely stuck. There is an optimum (the mythical "flow").
- Isofarro 14y agoThe difference is the $8 purchase price. That's the optimum. And the players are not completely stuck, they are at the local optimal of their current gaming model - a plateau. That doesn't stop them from taking a different path towards a different optimisation strategy and find one where the localised high point is better than this one.
- micheljansen 14y agoDid you read the original post? The players that get stuck are not playing the same game as the players who paid $8. They are playing a version that is deliberately frustrating and almost impossible to play due to rampant piracy in the game. The normal version does not have this frustration built in and is probably a lot more optimised towards an optimal challenge / reward balance.