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HTML5, but I can't try it in my browser? Or play on my Android?
by lnanek2 14y ago
HTML5, but I can't try it in my browser? Or play on my Android?
- juliendsv-mbm 14y agoSame here I would love to be able to try it on my browser before downloading the app. It looks nice
- pixelcort 14y agoAlso, wouldn't the JS performance be worse in an App Store app as compared to the browser?
- mrspeaker 14y agoDepends: maybe they used something like Ejecta (https://github.com/phoboslab/Ejecta https://github.com/phoboslab/Ejecta) which doesn't use the standard webview but re-implements canvas on top of opengl.
- matTtam 14y agoWe did not use Ejecta, but the standard ios webview. You can read this article for more details on how we built it : http://www.scrambledapp.com/articles/for-developers/ http://www.scrambledapp.com/articles/for-developers/
- coldtea 14y agoSo? If the app's JS performance is fast enough to play the game, then there's no problem if it would be better on a desktop browser. (Or do you mean the iOS browser? Still, doesn't matter. If you want to sell an iOS, there's just no comparison between the monetization facility of the App Store compared to the browser).
- coldtea 14y agoTry it the browser could possibly make sense. Or not. They would probably prefer people to pay to download and try the app (or download a free version and have it on their phone, as a reminder the can buy the full one), rather than try it on a browser and forget about it. An Android release is also questionable. Not such a big market money wise, and they would have to port the rest of the environment too (the native hooks), AND take into account the various screen sizes and OS versions (50% of Android users still use 2 year old versions). Might as well don't bother at all.
- erickhill 14y agoOccurs to me that they probably didn't want to from a UX perspective. The whole app had been made for touch, not point and click/drag. Perhaps the team felt the interaction needed to be touch-only. But a demo video may have eased this confusion.