2 ms·
Cute. You may make sales due to the novelty of the idea getting blogged about, but you'll lose sales and PR due to the majority of your player base having playe
by serf 14y ago
Cute. You may make sales due to the novelty of the idea getting blogged about, but you'll lose sales and PR due to the majority of your player base having played/used a faulty product.
There are still gamers who think that 'Batman: Arkham Asylum' had legitimately broken mechanics, due to a similar action the developers of that game did ( http://www.escapistmagazine.com/news/view/94524-Arkham-Asylum-Pirates-Get-a-Gimpy-Batman http://www.escapistmagazine.com/news/view/94524-Arkham-Asylu... ).
I'm all for punishing pirates , but the unfortunate aspect of this is that you're punishing pirates & all of the possible legitimate customers that the pirate exposes to the game.
These people are potential customers , independent siblings, children who can beg their parents to buy the game, whatever, that are witnessing and at worst case experiencing a broken product, and having whatever faith they had in whatever company reduced.
I do like what it does to make you think twice about data legitimacy on the ether though. It's nice to be reminded that most of us don't know where that data is coming from.
- b0rsuk 14y agoImplementing a copy protection mechanism like this is giving pirates Quad Damage. http://www.youtube.com/watch?feature=player_detailpage&v=ZhzXKMqZBBc#t=1107s http://www.youtube.com/watch?feature=player_detailpage&v...