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Thank! Mipmapping's been on my mind for a while, haven't gotten around to it because XNA doesn't easily support generating mipmaps at runtime (most games would
by elisee 13y ago
Thank! Mipmapping's been on my mind for a while, haven't gotten around to it because XNA doesn't easily support generating mipmaps at runtime (most games would do it in the XNA content pipeline preprocessor but CraftStudio textures can be edited while they're displayed) so I'd have to find a lib or build something myself. Definitely will get to it at some point though :)