3 ms·
I gave a similar presentation at GDC this year. Same conclusion, slightly different supporting details. If you're interested: http://www.slideshare.net/chadau
by chadaustin 13y ago
I gave a similar presentation at GDC this year. Same conclusion, slightly different supporting details. If you're interested: http://www.slideshare.net/chadaustin/multiplatform-c-on-the-web-with-emscripten-18258801 http://www.slideshare.net/chadaustin/multiplatform-c-on-the-...
- doktrin 13y agoThanks. Both sets of slides were very interesting. While upon seeing presentation slides I inevitably wish I could be privy to the talk, both were informative enough to convey substance via slides alone. The OP had a slide dedicated to platform-dependent components of building a 3D game engine (memory management, threading, game loop, audio, etc.). While much of the action happened "off camera", is the conclusion essentially that [emscripten -> [ asm.js + webGL] etc.] makes this process simpler (if still tricky to debug)?