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There is another story in this blog post: "There are 90 people in the photograph below. With the exception of a small number of outsourced assets, you’re look
by gu 13y ago
There is another story in this blog post:
"There are 90 people in the photograph below. With the exception of a small number of outsourced assets, you’re looking at the entirety of the dev team across all disciplines. We've resisted the temptation to grow into a multi-studio team of hundreds, such as you often find behind games of similar scope to those we make."
I find it most astounding that Skyrim was made by a team of less than 100 people. It seems that these days it's not unheard of that hundreds or even more than 1,000 people work on a game. An example of the latter category is Grand Theft Auto IV.
- teamonkey 13y agoThere weren't 1000 developers working on GTA IV, certainly not full-time. More like 1000 people who once had at least one small task related to the development, sales or promotion of the title. Having said that, 8 level designers making 300+ dungeons is extremely impressive.
- malkia 13y agoMost of the time there are contractors, and lots of the art gets outsourced to other companies, so you won't have all the people there. Was QA present? Here are the credits (Xbox 360) - http://www.mobygames.com/game/xbox360/elder-scrolls-v-skyrim/credits http://www.mobygames.com/game/xbox360/elder-scrolls-v-skyrim...
- _pmf_ 13y ago> It seems that these days it's not unheard of that hundreds or even more than 1,000 people work on a game That's ridiculous.