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TFA: those that are leaving EA will be missed by their colleagues and friends Colleagues, sure, but friends? Really? Are they going to kill ~900 ex-employees?
by brokenparser 13y ago
TFA: those that are leaving EA will be missed by their colleagues and friends
Colleagues, sure, but friends? Really? Are they going to kill ~900 ex-employees?
- rm999 13y agoThat actually made me laugh out loud, but I assume they meant their colleagues who are also their friends. Something like the logician's definition of 'and', I suppose.
- groovy2shoes 13y agoIn which case, I suppose they won't be missing their colleagues who aren't also their friends. Sounds about right.
- biot 13y agoMore like the intersection: {colleagues ∩ friends}
- scottshea 13y agoIt is comments like this that wish I could up vote several times
- saraid216 13y agoCorpse disposal costs would be too high, really.
- roc 13y agoYou think game developers have time for friends who aren't colleagues?
- warfangle 13y agoGiven that the average game developer is 31, with 3 years industry experience, and works 60+ hours a week on average ...... I don't think game developers /know/ anyone who aren't colleagues. Much less have friends that aren't colleagues.
- justinhj 13y agoI don't know if you have any stats or facts to back up this claim. I'm a game developer and have worked 40 hour weeks for years and have a broad range of out of office friends and activities. I know many others the same.
- mratzloff 13y agoHere you go: "More than the Numbers: Independent Analysis of the IGDA 2009 Quality of Life Survey" http://gameqol.org/wp-content/uploads/2012/12/Quality%20of%20Life%20in%20the%20Videogame%20Industry%20-%202009%20IGDA%20Survey%20Analysis.pdf http://gameqol.org/wp-content/uploads/2012/12/Quality%20of%2...
- justinhj 13y agoI guess I can't argue with that even though it's 5 years old. In my experience the US is a little worse for crunching than Canada where I work. In addition mobile, social and casual game tends to have less crunch than traditional boxed retail games. I work in mobile gaming where different ages and genders are well represented.