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I've never seen water simulation with this degree of complexity in games. I've seen it in prerendered video sequences, but when you sit and look at a lake or ri
by gknoy 14y ago
I've never seen water simulation with this degree of complexity in games. I've seen it in prerendered video sequences, but when you sit and look at a lake or river in an Elder Scrolls game (or similar), it is usually much more simplified -- or has a flow which is modeled to look pretty.
The difference here is that it's showing interaction between the water particles and things that they impact on: characters, boundaries, piers, and behave in a more realistic way than games have previously had.