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The game needs to operate at multiple levels of understanding. Fighting games are pick-up-and-play, but there are combos for advanced players. You also learn ho
by Raphael 18y ago
The game needs to operate at multiple levels of understanding. Fighting games are pick-up-and-play, but there are combos for advanced players. You also learn how to effectively block and switch up your attacks. So make your basic game with simple goals but allow for extra strategies that take longer to understand.
- warfangle 18y agoe.g. make it easily possible to solve a puzzle in 50 moves, but more advanced players might find a solution in 5 moves. Give rankings for how few moves are used to solve the puzzle. (see: World of Goo's OCD objectives)