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One possibility is giving people a way to direct their emotions. For example, particularly hard problems could be delivered by a certain character, thereby redi
by mklurfeld 18y ago
One possibility is giving people a way to direct their emotions. For example, particularly hard problems could be delivered by a certain character, thereby redirecting the associations players have with the difficulty of the problem from the game itself to the character. The player would think upon seeing the character "Geez, not this jerk again."