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> They had a reasonably capable plug-in shipped in just about every browser, with a huge ecosystem around it, and then they just chucked it all away. This seems
by azakai 14y ago
> They had a reasonably capable plug-in shipped in just about every browser, with a huge ecosystem around it, and then they just chucked it all away. This seems to make no business sense at all to me.
They only made money off of development tools and services, not plugin installs, and they can do that off of HTML5 as well. (They would have competition there, which is a disadvantage, of course.)
They did try to monetize higher-end games, with the 9% revenue model they introduced. But apparently they found with their partners that it had no future, so they cancelled it.