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>You basically had to use haxe to get good performance for certain applications. Haxe did nothing you couldn't do with AS3 and Alchemy. >With all of these iss
by macspoofing 14y ago
>You basically had to use haxe to get good performance for certain applications.
Haxe did nothing you couldn't do with AS3 and Alchemy.
>With all of these issues known to Adobe you might suspect that they would move aggressively to increase the performance of Flash in general and Flex in particular
They did, by quite a bit. They also had parallel project for increasing performance with Stage3D and Alchemy.
I get your point about Flex 4. It is a better UI framework than Flex 3, but not significantly better, so the engineering effort that went toward it could have been better spent doing something else.
I also mirror your thoughts about "what could have been". My pet theory is that Stage3D should have been a FP10 feature (which would put it around the beginning of 2009 timeframe) and Adobe should have had some sort of (optional) browser-based app store to push Flash as a gaming platform. And since we're in hypothetical scenarios, AS3 should have been better designed, and cross-compilation to HTML/JS should have been there from the beginning. This may have given Flash some legs. But the reality is that sooner or later it would have been superseded by HTML anyway. Oh well, hindsight.
Furthermore, looking at the performance gains that Google, Microsoft and Mozilla managed to squeeze out of a language like JS, one can't help but think how much faster ABC and Flash Runtime could been.
- pfedor 14y agoHaxe did nothing you couldn't do with AS3 and Alchemy. So, have they fixed this bug in Alchemy: http://forums.adobe.com/thread/487570 http://forums.adobe.com/thread/487570 It's kind of hard to use C++ when you're not allowed to make a copy of std::string. Last I looked into this in May 2012 this was still not fixed (reported in 2009.) There is a page on stackoverflow where someone explains how to work around this problem by rebuilding a patched version of libstdc++. But after applying that fix you hit other similar problems. Also, the sztrace() function exists and is documented, but they forgot to add it to the .h file, so if you want to log anything, you have to write: extern "C" { void sztrace(char*); }