5 ms·
If a SurvivorBot ever gets far out of place for any reason, it is teleported near the team when no human is looking at it (AI cheating algoritm!!! Really enjoye
by solnyshok 13y ago
If a SurvivorBot ever gets far out of place for any reason, it is teleported near the team when no human is looking at it (AI cheating algoritm!!! Really enjoyed that)
- illicium 13y agoThis works as long as the player doesn't notice. Counterexample: the Watson NPC in the Sherlock Holmes Nemesis game, http://youtu.be/13YlEPwOfmk http://youtu.be/13YlEPwOfmk
- lotharbot 13y agoOne of the reasons for this is SurvivorBots, despite their relatively solid behavior overall, can occasionally get stuck on an obstacle or trying to decide between divergent priorities (follow the others or grab a powerup? They can get stuck in a "dancing loop" where they shuffle a couple steps one way and then the other.) It's important in L4D to require players to pay attention to their teammates, but it's also important to maintain the "fun" aspects of the game. It's one thing if the AI gets behind because they're being attacked and the player is doing a bad job of protecting them; it's entirely different if the AI gets behind because its algorithm sometimes gets hung up (and it's not fun for the player to have to try to solve pathing glitches!)
- Robadob 13y agoThere is a similar exploit people have used in survival maps. If you were are able to get your player physically stuck (usually by moving up and down an angled area which goes below your player height, e.g. stair rail with ceiling above) you would teleport to the nearest teammate. http://www.youtube.com/watch?v=m_TzVMFRO-c http://www.youtube.com/watch?v=m_TzVMFRO-c