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Thanks, I edited my comment. I am more in the field of general AI ( and the rest of pure definition of AI ). So normally what I saw is the intelligence of a pro
by ccozan 14y ago
Thanks, I edited my comment. I am more in the field of general AI ( and the rest of pure definition of AI ). So normally what I saw is the intelligence of a programmer put into very clever algorithms. I don't see any learning effect , or persistence effect. In fact, once you shut down the game, it starts all over. I'd love a game that learns from the player ( like how to climb over an obstacle ). Or can anyone point me to such a game?
- setrofim_ 14y agoIIRC, there was a survival horror game that claimed to learn from and adapt to the player in order to provide a scarier experience (playing to the player's phobias and such). Not sure if that qualifies.
- numo16 14y agoF.E.A.R.'s AI was supposed to work this way, I do believe. http://web.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf http://web.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf
- albertzeyer 14y agoIf a system can learn, isn't that Machine Learning (which itself is a subfield of AI)? Searching algorithms have always been part of the AI field.