4 ms·
The climbing sequence is particularly impressive but maybe a tad excessive in my opinion but. I count six operations, two of which seem to computationally inten
by adriancooney 14y ago
The climbing sequence is particularly impressive but maybe a tad excessive in my opinion but. I count six operations, two of which seem to computationally intensive due to their trial-and-error approach. I can see the reasoning behind it if the AI is climbing a physics props but surely map data could be retrieved relative to position and save all that ray tracing (if that's the correct term)?
- supar 14y agoNot sure what you mean by "map data". You can certainly have a list of props that are in the way and have them as a mesh. It's certainly easier if you have only one prop, but you have to account for that they may stack together in any way- and suddently the geometry configuration becomes non-trivial again.