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That's a very interesting read, even though in practice, the ingame AI still feels lackluster. Survivor bots often ignore nearby players attacked by special inf
by lazyjones 14y ago
That's a very interesting read, even though in practice, the ingame AI still feels lackluster. Survivor bots often ignore nearby players attacked by special infected to move (slowly) towards some far away target (another attacked/incapacitated player) and special infected bots could really use some cooperation (as do many human players ...).
- manmal 14y agoI always wished that I could tell the bot teammates "stick together", "fan out" or "help me" via the chat. That would give them an actual sense of social intelligence, and bring them closer to real players (to be 100% realistic they would then have to ask "where r u??" :)).
- Extigy 14y agoOh man that would be so cool. I suppose if text based adventure games can "understand" meaning within text, there's no reason it couldn't be remodelled into a chat setting.
- freehunter 14y agoThere are plenty of FPS games with AI that you can control with commands. The Rainbow Six games all have this, and if I'm not mistaken, I believe Counter Strike's bots can be controlled with commands as well.
- Fargren 14y agoQuake III's AI not only receives but also gives commands by chat. If you enter a team full of bots, you can see them talk to each other and "plan" to a certain extent.
- qznc 14y ago"Daemia patrol from quad to bfg for 3 minutes" ;) http://www.angelfire.com/linux/vmerchand/quake.htm http://www.angelfire.com/linux/vmerchand/quake.htm
- angersock 14y agoHah! Quake 3 and UT99 both were helped immensely by having the ability to command bots--that often would be the difference between a stalemate in a CTF map and a flawless victory.
- Nursie 14y agoSOCOM (going back to the PS2) had voice commands for your team via the headset.
- Dove 14y agoWhen Left 4 Dead first came out, one of the features they were proud of was a radial mouse menu of chat commands. You could make your character say "Heal me!" or "Tank!" or really any of about 27 things. I think it was intended so players could communicate without breaking character . . . which turned out not to be a high priority. I can't remember seeing anyone use it in a live game. Anyway, I always thought the bots should respond to those commands, and was always surprised when they didn't. Then again, the experience with the commandable AIs in Half Life was so profoundly miserable, I thought maybe they couldn't get it working reasonably. After all, when you give a command to a human, there are a lot of contextual clues involved in how to interpret it.