2 ms·
I just wasn't ready for the awesomeness. In 2002, as a graduate student I worked on developing a similar app for Phantom (a desktop haptic device that our resea
by guybrushT 13y ago
I just wasn't ready for the awesomeness. In 2002, as a graduate student I worked on developing a similar app for Phantom (a desktop haptic device that our research group had bought). It took me a full semester to create a similar haptic simulation (actually, our visuals weren't half as good as the one here). Our goal was to simulate the texture and "feel" of skin, with the aim of one day allowing doctors to operate patients remotely. When I first came across haptic devices, I (wrongly) said to myself - 'my god! everything will work this way one day'. The promise of combining physics-driven visuals and haptic feedback still remains unfulfilled to this day (except some games, but still to a very limited extend, in my knowledge). Thanks for putting this out there. It was fun to revisit my graduate school memories!