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It's interesting to me that the thing you started with was the flipping disk. Reminds me of some blogposts from a year or two ago about 'juicy' interaction, and
by krakensden 14y ago
It's interesting to me that the thing you started with was the flipping disk. Reminds me of some blogposts from a year or two ago about 'juicy' interaction, and why it's important.
- glitchdout 14y ago"Juice it or lose it" is the best presentation I've seen on the matter. It's really funny and it clearly show how adding some bouncing or some particles can completely change the feel of a game (or UI) http://youtu.be/Fy0aCDmgnxg http://youtu.be/Fy0aCDmgnxg
- cocoflunchy 14y agoAwesome talk! Thank you for sharing.
- shardling 14y agoThat sounds a lot like what Tim Rogers calls "friction".
- redbluething 14y agoYep. My premise for the project was that there are lots of these kinds of apps on the store (about 6 or 7) but I wanted to build one with no ads and a 'juicier' UI.