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Keep in mind that some figures only will update once per day. It could be much more by the time tomorrow hits.
by fredleblanc 14y ago
Keep in mind that some figures only will update once per day. It could be much more by the time tomorrow hits.
- oneeyedpigeon 14y ago(Bear in mind that I don't know whether you're anything to do with the project, so I might be speaking out of turn!) I'm assuming that the two figures in the top-right, being so closely related, are 'cached' in tandem: 732 backers, $2,569.56. 732 * 5 = 3660. 3660 - apple tax @ 30% = 2562. That gives $7.56 worth of 'top-ups' (no, I can't explain why that's such an odd number, unless the apple tax for in-app purchases isn't exactly 30%)
- fredleblanc 14y agoI have nothing to do with the project, and I agree with you on the caching in tandem. I think my point is that those numbers might shoot way up tomorrow after a decent showing on HN (and presumably other places). I really like the idea, the look of the game, and the execution of the site. I'm in for the full $10.
- interpol_p 14y agoThank you! I hope it does well, too. Our current chart position is #117 in paid iPad apps (ranked by number of downloads). Our current grossing chart position is #368 for iPad (i.e., Crabitron is the 368 highest earning app on iPad). There is a massive discrepancy between these two charts because freemium games (i.e., games that allow consumers to spend as much as they want) can sit relatively low in the paid charts, but earn a lot more money from a stable user base. Our current popularity is mostly due to being featured by Apple in their New and Noteworthy section. This will end in 5 or 6 days and sales will likely drop down to $100/day (instead of $1000+ per day). Games are extremely hit-driven, and have very unreliable sales curves. With this trajectory in mind it is unlikely we will hit our development costs of $100,000. More realistically, we will see $20,000 before the game drops off completely in a few months. It's still a pleasant amount to earn back for a side project, but it's definitely why we still work full-time for someone else, building things for clients.
- interpol_p 14y agoIt's not a simple equation of 732 * 4.99 because you have to take into account all the different currencies in which the app can be purchased. Each country has its own representation of "$4.99" — in Australia it's $5.49, in the UK it's £2.99, and so on. I have just checked the figures and the In-App-Purchases have earned $114.00 in profit so far. So it's not too bad, and we really appreciate that people have decided to support us enough to buy them.