3 ms·
Sure, here it is: Using GLFW 2.7.5. CPU Count: 1 GL Renderer: NVIDIA Corporation NVIDIA GeForce GT 330M OpenGL Engine 2.1 NVIDIA-8.10.44 304.10.65f03 G
by regis 13y ago
Sure, here it is:
Using GLFW 2.7.5.
CPU Count: 1
GL Renderer: NVIDIA Corporation NVIDIA GeForce GT 330M OpenGL Engine 2.1 NVIDIA-8.10.44 304.10.65f03
GLFW_ACCELERATED: 1
GLFW_RED_BITS: 8
GLFW_GREEN_BITS: 8
GLFW_BLUE_BITS: 8
GLFW_ALPHA_BITS: 8
GLFW_DEPTH_BITS: 0
GLFW_STENCIL_BITS: 0
GLFW_REFRESH_RATE: 0
GLFW_FSAA_SAMPLES: 8
Window Dimensions: 1536x960
Background thread (tid = 1) created.
Background thread is starting.
Error: Failed to load texture.
rm: ./GenProgram: No such file or directory
rm: ./GenDiff1.txt: No such file or directory
rm: ./GenDiff2.txt: No such file or directory
sh: ./bin/gocode/gocode: No such file or directory
sh: ./bin/gocode/gocode: No such file or directory
Sending kill to last child pid 92715.
Background thread has ended.
Background thread has been shut down.
~App()
~InputManager()`
- shurcooL 13y agoThanks. I can see the issue is that the current working directory for the binary is not set correctly. It should be set to the repo root (the folder that contains README.md). The ./bin/gocode/gocode file should be present. How are you running it? You should open the Xcode project and Run it (Cmd+R). The Xcode project is configured to set the current working directory as the project root folder.
- regis 13y agoThat's what I had been doing. What I ended up doing to get it to work was unzipping the file, running xcodebuild and then moving the binary to the root of the project. Thanks for the help. EDIT: Still getting this error though from within the running application: libc++abi.dylib: terminate called without an active exception ls: ./GenProgram: No such file or directory
- shurcooL 13y agoThanks for trying. It's really strange that it doesn't work on your OS X while it does on mine (and on someone else's system who tried it somewhat recently). I'd like to figure out why. I've pushed a small update [1] that prints the current working dir of the app. Perhaps you can try it and verify that it's being set correctly. See this screenshot [2] for Xcode setting that sets the running app cwd. [1] https://github.com/shurcooL/Conception/commit/37bbbb57e56caaa4e679a07f8f460426f7e0e9f2 https://github.com/shurcooL/Conception/commit/37bbbb57e56caa... [2] http://img526.imageshack.us/img526/7548/imagexcsb.png http://img526.imageshack.us/img526/7548/imagexcsb.png
- regis 13y agoAwesome that fixed it.