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I think Marco has a good point -- that you basically can't expect to please everyone and you'll kill your product if you're optimizing for edge cases (especiall
by ajhit406 13y ago
I think Marco has a good point -- that you basically can't expect to please everyone and you'll kill your product if you're optimizing for edge cases (especially from irrational users and especially with a 1-man shop). However, I also think it's important to be gracious to every one of your customers.
If someone paid for something and they're not happy, and if your costs are virtually zero for that customer (and with iOS apps it almost inevitably is), then you should always apologize and offer them a refund. Even if you don't want them as a customer, you can be gracious and they're probably less likely to bash you publicly. That $0.99 is a small price to pay to avoid a negative review. Mitch Hashimoto wrote a good post that serves as a basic guide for customer support:
http://mitchellh.com/apple-the-key-to-my-success http://mitchellh.com/apple-the-key-to-my-success
- chj 13y agothat is the reason apple should provide free trial. If i apologize the cost is not zero any more.
- rbritton 13y agoFor people requesting a refund I tell them to contact App Store support. Their official policy is no refunds, but I've never had someone come back saying Apple said no. With enough hassle they might add a way for developers to do refunds.