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Here's some intelligent behaviors that can be simply modelled as entropy: http://scalablegamedesign.cs.colorado.edu/wiki/Collaborative_Diffusion http://scalable
by unoti 14y ago
Here's some intelligent behaviors that can be simply modelled as entropy: http://scalablegamedesign.cs.colorado.edu/wiki/Collaborative_Diffusion http://scalablegamedesign.cs.colorado.edu/wiki/Collaborative...
That's a very simple model that can be used, in that example, to make a number of ghost agents work together to converge on a pac-man, splitting themselves up to cover every exit. The code to do it is very small, smaller than A*, could also be used to do pathfinding, and is based essentially on the ideas of entropy.