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This helps explain why I'm starting to feel the games industry isn't catering to people like me as far as storylines go. I find that AAA games are often very d
by thenomad 14y ago
This helps explain why I'm starting to feel the games industry isn't catering to people like me as far as storylines go.
I find that AAA games are often very disappointing in as far as they're full of one-dimensional characters, terrible cliches and limited understanding of anyone who isn't young and male. (I'm relatively young and male, but enjoy stories that aren't entirely filled with people like me.)
There's a market for video games with a storyline written by someone with some maturity. It might even pay for sane office hours...
- InclinedPlane 14y agoA big part of that is that the whole of the game is built in a rush by people with no free time who are probably chronically sleep deprived. The machinery of the game ends up being essentially propped up on sticks and held together with bailing wire. As such the stories that you can fit in such rickety and uncertain machinery is typically the most linear. The more complex and dynamic a story is the harder it is to avoid big bugs within the story itself or due to the interaction of the story and the game engine. It also makes testing much more difficult, which is already short on resources for most games. There's so much churn in the basic technology of gaming systems that it makes it difficult if not impossible to concentrate on only story telling.
- Crake 14y agoI've been similarly disappointed in the failure to deliver a coherent storyline for some of my most anticipated games in the last year or so. Dead Space 3 and Mass Effect 3, I'm looking at you. :(