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As a 30-year old childless white man who left the games industry after a short 8 months in order to get married and spend time with my spouse, I can tell you th
by cobrausn 14y ago
As a 30-year old childless white man who left the games industry after a short 8 months in order to get married and spend time with my spouse, I can tell you that the assessment is fairly spot on. If you weren't putting in 12 hours daily, something was wrong with you and it was 'bad for team morale'. I was also pretty horribly underpaid, as evidenced by raising my salary over 200% by leaving.
Seems to me the 'white' part is being called out unfairly considering the rest of tech isn't a whole lot different, demographically speaking.
- saraid216 14y agoNot really. That kind of environment leads to a lot of prejudiced thinking. You see it happen in the rest of tech, too: people who have the screws twisted on them, willingly or not, cope one way or another... and most people cope by reinforcing their self-esteem with delusions of superiority. That's one reason why we have religious wars over operating systems and programming languages and tool sets that you don't see in other engineering cultures. (And also why more relaxed companies focus more on the mantra of "right tool for the job".) Since I don't touch gamedev with an eleven-foot-pole, it's not clear to me how much of a cost has been incurred by this. And it's this exact kind of thing which lets unexamined biases manifest in the hiring process, leading to an overpopulation of white males.
- cobrausn 14y agoEr, not saying there isn't a cost incurred (or, rather, a potential gain ignored) by having a homogenous environment, but... and most people cope by reinforcing their self-esteem with delusions of superiority That I would like to see a source on. EDIT: I will go ahead and say that the article makes the point that such labor has a 'dehumanizing' effect... and in such condition, bonds between people in the same situation who aren't part of the cause are usually strengthened, in my experience.
- enraged_camel 14y agoThe reason other engineering cultures don't have religious wars is because they have been around for longer than computer and software engineering have. As a result, they are dominated by old, experienced industry veterans who have learned long ago the value of using the right tool for the job. In contrast, software especially has a lot of new, young blood (average age in software is significantly lower), and one thing young people love doing is claiming superiority over each other. And the best way of doing this is via religious wars about operating systems, programming languages, etc. Whenever I hear someone claim "such and such programming language is the best!!!" they are either 25, or they are older but they hang out with 25 year olds and their maturity has regressed to that level.
- InclinedPlane 14y agoTwo tangential points I want to hit quickly. First, most software developers are taught "computer science" (or an imitation of it) in their formal education, not engineering. Second, software is mostly not engineering. Engineering is very measurable. But software includes a lot of design and craftsmanship. If software dev. were restricted only to the portion that could reasonably be called pure engineering it would be a very, very small subset of mostly systems code. Indeed, a good hunk of software dev. could properly be called merely arts and crafts, under such a strict interpretation. I think this explains some of the religious wars, because the debates are more aesthetic such as "do you prefer charcoal or pencil" than engineering "which is better steel or aluminum", because purely engineering questions tend to have very much more straightforward answers.
- marze 14y agoSo if it isn't science, and isn't engineering, what is it closest to in terms of other endeavors?
- neohaven 14y agoWriting.
- nollidge 14y agoI'd say artisanship, craftwork, architecture, or industrial design are all much closer to what we do than either of those.
- eli_gottlieb 14y agoSorcery. It's poetry that has to actually accomplish something.
- saintx 14y agoSpecifically, datamancy.
- kragen 14y agoMath. That explains the endless debates on aesthetics, the difficulty of measuring productivity, and the enormous spectrum of productivity.
- Camillo 14y agoThe factors explained in the article definitely have to do with most game developers being childless, male 30 year olds. They have nothing to do with race: I see no reason why a black or asian 30 year old childless man with a passion for games should be less likely to put in those insane hours than if he were white. Why call out "white men" in the headline, then? This is actually a story about the importance of letting employees work reasonable hours and have a balanced life; the problem is that nobody cares about that - or at least, the PA Report thought nobody would. So they chose a headline that makes it look like a far more marketable story about sexism, racism and the tech industry. It's cheap, but it probably ends up bringing more links and traffic.
- kqr2 14y agoThe title is based on a survey which was conducted: Your average industry professional is a 31 year old white man (86 percent of the respondents were male, 82 percent were white) http://gameqol.org/wp-content/uploads/2012/12/Quality%20of%20Life%20in%20the%20Videogame%20Industry%20-%202009%20IGDA%20Survey%20Analysis.pdf http://gameqol.org/wp-content/uploads/2012/12/Quality%20of%2...