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"And immersion is effectively the number one thing we can use to help you buy into the world." I agree wholeheartedly with this statement. However, the devil i
by tuxidomasx 14y ago
"And immersion is effectively the number one thing we can use to help you buy into the world."
I agree wholeheartedly with this statement. However, the devil is in the details. There are a plethora of ways to ruin immersion in video games, and the list is different for each player.
One of my personal immersion breakers is the appearance of the characters. As someone with brown skin, it gets hard to immerse myself in a game where the main acting character looks and sounds so different than I would imagine them myself. And in the rare event that a game has a minority main character, it's common for them to be laden with negative stereotypes.
The reason I can become immersed in a _book_ has a great deal to do with the freedom to envision characters a certain way. For _games_, this counts even more because we are often asked assume control of a character's actions, but have little control over much else.
For the majority of male players, this might not be an issue. But for females and minorities, this is so common that we really have to do some mental jujitsu just to get past it to the point of true immersion.
I think this phenomenon also explains why basketball and football games have a much higher amount of minority gamers than, say, adventure games and RPGs.
This isn't just an issue in video games-- Hollywood mirrors this to a degree. It's why a movie with all black characters (or a black lead) routinely draws large black audiences, often regardless of the quality of the movie.
One of the things I liked most about playing Crysis 3 was being able to identify with the main character more-so than in most FPS games.
Sometimes people want to be able to see themselves in the heroes, the side-kicks, the minions, and even the villains.