4 ms·
I highly recommend looking at signed distance maps for text rendering. Relatively easy to implement and gives very good results even when drastically scaling
by georgemcbay 14y ago
I highly recommend looking at signed distance maps for text rendering. Relatively easy to implement and gives very good
results even when drastically scaling the text to different sizes.
Potentially useful links:
http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_...
http://www.gamedev.net/topic/491938-signed-distance-bitmap-font-tool/ http://www.gamedev.net/topic/491938-signed-distance-bitmap-f...
https://github.com/OpenGLInsights/OpenGLInsightsCode/tree/master/Chapter%2012%202D%20Shape%20Rendering%20by%20Distance%20Fields/demo https://github.com/OpenGLInsights/OpenGLInsightsCode/tree/ma...