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And you have to work a lot more, consider this, invest ~40 hours in a simple application and get $100 a day for it. Sounds better than juggling with coffeebeans
by jrnkntl 18y ago
And you have to work a lot more, consider this, invest ~40 hours in a simple application and get $100 a day for it. Sounds better than juggling with coffeebeans and latte macchiato's every day.
- patio11 18y agoI'm happy if it is sustainable for him, but it relies on a) continued downloads and b) advertisers continuing to be willing to pay $0.70 CPMs for advertising in joke apps to iPhone users who are demonstrably unwilling to pay $0.99 for things. But yeah, there is no magic like having already written code. All additional work you do (marketing, new versions, SEO, etc) acts as a force multiplier for all the work you've already done. It's capitalism at its finest (since you're leveraging intellectual capital). Plus you can always play the "Hey, if I can write one application and make $100 a day, and the application doesn't take the majority of my time to maintain or support... couldn't I write two applications and make $200 a day?" game.
- JunkDNA 18y agoYeah, it's also not bad supplemental income if he's got a "day job". He's easily offset the purchase of the iPhone, developer account, and maybe even computer. On top of that, he has an extremely valuable research project feeding him data on the app store and his users. He's learned some lessons that I'm sure will help smooth the release of his future more ambitious (and hopefully lucrative) work. I'll bet his game will have a "lite" version for sure now, whereas he might otherwise not known how important that can be to drive revenue of the full price version. The app is also quite valuable as a motivator. I know I get discouraged from time to time working on my app thinking that nobody is going to buy it. I'm certain I would have more gusto if I was watching sales numbers from a simple app roll in, even if they were incredibly modest.