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So from what I gather this is basically a wrapper around some libraries that renders a quake map, I've been browsing through and found very little code, which s
by Ygg2 14y ago
So from what I gather this is basically a wrapper around some libraries that renders a quake map, I've been browsing through and found very little code, which seems implausible for a game of such complexity.
EDIT: was there something wrong with what I wrote? This seems very simple for Quake 3 engine (based on my knowledge of 3D code and skimming the documentation). I've seen code is calling a lot into glfw and opengles libraries.
- ZoFreX 14y agoYou are correct that it is very simple for a Quake 3 engine - the submission's title is misleading. Calling it "basically a wrapper around some libraries" is a bit harsh though. It's not like it's loading up libloadandrenderaquake3map.so! From a quick glance at the code it implements opening a .bsp file, representing it in memory, and rendering it with direct OpenGL calls. This is pretty close to the metal, so to speak.