4 ms·
Its time developers took gaming less seriously. When I was growing up every game had codes and one of the best parts of the nes/snes/sega era was game genie. I
by rickdale 14y ago
Its time developers took gaming less seriously. When I was growing up every game had codes and one of the best parts of the nes/snes/sega era was game genie. I didn't even want a system without the game genie. Nowadays, developers don't want you bashing through their games. Some games like COD's will let you put in codes only after beating the campaign mode. Because every gamer is like, oh wow I beat that now let me do it with codes on...' The other thing I have found is like in Red Dead Redemption where you can use codes, but you cant save the game if you use them.
I spend a crap load on games. Its come to the point now where I will check if a game has cheat codes before I purchase it. IMHO Assassin Creed 3, Far Cry 3, both super shitty games. And on top of being super shitty games the developers are wont let you control the world and insist you play the game the way it was intended.
Developers taking games too serious is ruining video games. Its not suppose to be serious its a video game, at least thats what my friends tell me after I cuss them out for beating me in Fifa...
- minimaxir 14y agoThe reason that developers are removing cheat codes is so that they can sell them to you via downloadable content or in-app purchase (such as nearly every EA game made in the last couple years). That's why game modding has been popular (and made super-easy due to Steam Workshop), but that's PC only.
- JenniferFinelli 14y agoI think a lot of people would agree with you on the developers with coding, but would argue that it's more of an issue of money versus art. "In the old days," they'd say, "artists earned basically nothing and did art because they cared about the art," or something like that. It's also a very Western phenomenon to make art closed-code. We think of "canon" StarWars or "canon" literature, but in Japanese literature, it was actually common practice for writers to "add on" to the works they liked the best. That work then became passed on to the next generation. There wasn't this idea of "canonicity." In the same way, some game developers are moving away from the idea of closed-code gaming--but we're talking indie games here. Minecraft is the best example ever. The download software actually includes folders for you to put in all your mods. And, in the end, that formula makes money. People like being able to add their creativity to your product, so why not let them? So fear not, my friend, not all developers are as tightfisted as those COD folks. And, even when they do, for the technologically savvy, where there's a will, there's always a way. = )