3 ms·
>There's a few ways to do it, but what's usually done is to have a large bitmap filled with random values that's accessed by a function of threadID and current
by incision 14y ago
>There's a few ways to do it, but what's usually done is to have a large bitmap filled with random values that's accessed by a function of threadID and current pixel (or whatever other info you have handy).
Do you have any good links that elaborate on this kind of technique? I had an idea that sounds a lot like this once, but being fairly ignorant about the topic I had no idea what to call it or how to implement it.
Thanks.
- CountHackulus 14y agoThis is probably the simplest article about the subject: http://www.reedbeta.com/blog/2013/01/12/quick-and-easy-gpu-random-numbers-in-d3d11/ http://www.reedbeta.com/blog/2013/01/12/quick-and-easy-gpu-r...