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That is somewhat, but not entirely accurate. The lead programmer on all three games was Matt Burch, a freelancer; he was responsible for the main engine. Ambro
by TomAnthony 14y ago
That is somewhat, but not entirely accurate.
The lead programmer on all three games was Matt Burch, a freelancer; he was responsible for the main engine. Ambrosia supplied and adapted their large array of libraries (Sound, Graphics, Licensing and more).
For EV Nova, a team under the name ATMOS in Australia were developing a complete rewrite of the story/graphics as a mod. Ambrosia brought them on board (as an external team) and supported them. Matt was still programmer, whilst ATMOS did copywriting and graphics.
So yes, a lot of the work was done by two external teams, but Ambrosia contributed heavily towards the code, support/testing and perhaps most importantly they helped guide the production.
That was a model Ambrosia used on many of their games (though normally Ambrosia were also doing the artwork); they solicited pitches for game ideas from people who had an idea and needed support. It was a great model and lead to same fantastic games!