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As many of the posters here can attest, EV Nova was a brilliant game and one of the first games that I spent money on. It looks that iOS port will never happen
by intended 14y ago
As many of the posters here can attest, EV Nova was a brilliant game and one of the first games that I spent money on.
It looks that iOS port will never happen after all.
What happened?
edit: Were they so niche that a kickstarter for EV wouldn't have helped? Or did they lose all their game coding expertise?
- sitharus 14y agoAll of the EV series were developed by external companies, so they never had that expertise in-house. That said, I probably would have bought an iPad/iPhone version.
- TomAnthony 14y agoThat is somewhat, but not entirely accurate. The lead programmer on all three games was Matt Burch, a freelancer; he was responsible for the main engine. Ambrosia supplied and adapted their large array of libraries (Sound, Graphics, Licensing and more). For EV Nova, a team under the name ATMOS in Australia were developing a complete rewrite of the story/graphics as a mod. Ambrosia brought them on board (as an external team) and supported them. Matt was still programmer, whilst ATMOS did copywriting and graphics. So yes, a lot of the work was done by two external teams, but Ambrosia contributed heavily towards the code, support/testing and perhaps most importantly they helped guide the production. That was a model Ambrosia used on many of their games (though normally Ambrosia were also doing the artwork); they solicited pitches for game ideas from people who had an idea and needed support. It was a great model and lead to same fantastic games!