3 ms·
Yes. I had the first edition of a fun little game I wrote on the iPad for cats rejected for being too simplistic. Of course, it was a cat game, so it didn't nee
by jefflinwood 14y ago
Yes. I had the first edition of a fun little game I wrote on the iPad for cats rejected for being too simplistic. Of course, it was a cat game, so it didn't need levels, menus, scores or GameCenter integration, just fish the cat could swat at.
I ended up adding all of that stuff to the game, which took way longer than coding the game logic in the first place. Because that game is just a hobby project, it took another few months for me to get everything coded, tested, and submitted to Apple again. It got approved on the second try, which was fine.