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What I'm about to say comes down more to philosophical differences than differences of opinion about Sublime Text 2. I do not have extensive experience with Em
by lelandbatey 14y ago
What I'm about to say comes down more to philosophical differences than differences of opinion about Sublime Text 2.
I do not have extensive experience with Emacs. However, I've often heard it described as an infinitely extensible system, or as you put it "you can practically live in Emacs."
I find that a bit odd, because it's like building an OS inside an OS. I already have an infinitely extensible system, namely my actual OS (*nix). I want a tool that nicely fits within that system, not supplants it. And then I want that tool to be the best possible tool at what it is (in this case, a code editor). If I need other operations/actions, then I will use other tools.
- pilgrim689 14y agoThe problem with this argument is that the OS doesn't provide you with the mesh that integrates all these tools together under a consistent interface. That's what Emacs and Emacs Lisp provide. I can jump from code to documentation to org-mode (todos) to music player to git... and all the while I'm switching from tool to tool, the shortcuts are the same, the graphical interface is the same, and I never need to change windows. An Operating System doesn't give you that seamlessness... the seams are all too visible.
- jasonm23 14y agoEmacs was designed to work extremely well with Unix, or any other host operating system, and provide a way to easily gather tools (or fairly quickly replicate them in an os agnostic/portable manner) and provide a cohesive and expressive user interface to work with the output of those tools. You find Emacs "a bit odd" because it's necessary to put in about a week of diligent study in, that's the barrier to entry, STUDY. Other editors are just editors, that may or may not have extensions, Emacs is a textual environment. If you look at it from the perspective of games, It's kind of the difference between Pac Man and Minecraft.