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Your point is very valid but only on the realm of web games using browser's native support of svg. For instance, you would not have DOM-related problems if you
by pmelendez 14y ago
Your point is very valid but only on the realm of web games using browser's native support of svg.
For instance, you would not have DOM-related problems if you use svg files in a native mobile game.
The downside of using SVG in a game is that the render is slower in comparison with a rasterized image. However, all graphics formats have pros and consts, so it always depends on how are you going to use them.