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"Good design" can mean a lot of things. In this case, I'm sure PG meant pretty design. Your site is pretty-- but it fails a lot of design tests if your goal i
by webwright 18y ago
"Good design" can mean a lot of things. In this case, I'm sure PG meant pretty design. Your site is pretty-- but it fails a lot of design tests if your goal is to sell stuff (IMO).
Selling stuff online isn't an artistic exercise-- it's an analytics and psychology exercise.
To be fair, that PG article is pretty ancient and commerce was a different beast back then (i.e. you might have needed high production values to overcome people's fear of online purchasing where you don't today). "Make your site easy" obviously still holds true. Are you contending that your site is easier than the competitors? It'd be interesting to write down a few use cases and then time user success on your site versus your competitor.
Related: part of good commerce design is SEO. A huge huge part. http://www.google.com/search?q=site%3Astylous.com http://www.google.com/search?q=site%3Astylous.com
- stevedekorte 18y ago"Selling stuff online isn't an artistic exercise-- it's an analytics and psychology exercise." Does these imply Apple does sell much online? I do like the idea of setting up some tests and doing some measurements. The tricky thing is testing for the right thing. Guys typically think of shopping as: I want X, I search for X, I buy X. But when it comes to women and fashion it's about window shopping - not knowing what you quite want until you see it. How does one measure a UI for such a use case? Browsed items per minute? Number of items of interest found per until time?