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Sim City wasnt written in web technology and needed to be online, its possible to write applications using web technology that dont need to be online. Those ar
by daleharvey 14y ago
Sim City wasnt written in web technology and needed to be online, its possible to write applications using web technology that dont need to be online.
Those arguments have nothing to do with each other, 'the web' doesnt equal 'store everything in cloud based servers'
- lutusp 14y agoMy point was that forcing SimCity's fans to adopt a cloud-based version of the game was a big mistake, and everyone involved accepts this now. > Sim City wasnt written in web technology and needed to be online The present version of SimCity requires players to log on. The game will not work without a Web connection. This has created a huge outcry from fans of the game. > its possible to write applications using web technology that dont need to be online. If we define "online" as "connected to a network", then yes, Web-based applications require one to be online. And most Web-based applications require an Internet connection. > Those arguments have nothing to do with each other ... Cloud-based storage and Web-based applications have nothing to do with each other? Most Web-based applications store their results in the cloud. If you adopt Web-based applications, you're also adopting cloud-based storage at least temporarily.
- macspoofing 14y ago>My point was that forcing SimCity's fans to adopt a cloud-based version of the game was a big mistake, and everyone involved accepts this now. The BIG problem with SimCity wasn't that it had online features (those are great), but that it did not let you play offline for any good reason, which annoyed the heck out of people. And how does that example prove anything? A mediocre game (single or multiplayer, online or offline) gets released every other week. >Cloud-based storage and Web-based applications have nothing to do with each other? They don't. You can have a web-based app, that is hosted locally, or you can have an installed app, that cannot function without a cloud-service (e.g. almost every mobile app). >Most Web-based applications store their results in the cloud. I mentioned this in another post, but almost every business, big or small runs some of kind of a intranet, where they control the entire stack. The reality is that we're moving away from that setup as well. So no, web-based and cloud-based aren't the same thing.
- lutusp 14y ago> The BIG problem with SimCity wasn't that it had online features (those are great), but that it did not let you play offline for any good reason, which annoyed the heck out of people. And how does that example prove anything? It proves exactly what I intended -- that, contrary to an earlier point, Web-based technologies aren't being embraced enthusiastically, that there are circumstances in which they're not the right approach. >> Cloud-based storage and Web-based applications have nothing to do with each other? > They don't. When you post a refutation, it's customary to offer some evidence for your position. You don't -- your reply wanders off to a different topic. > So no, web-based and cloud-based aren't the same thing. First, I never said that. Second, Web-based and cloud-based technologies are integral to each other. The majority of Web-based applications store their data in the cloud.
- comex 14y ago> It proves exactly what I intended -- that, contrary to an earlier point, Web-based technologies aren't being embraced enthusiastically, that there are circumstances in which they're not the right approach. The outrage about SimCity was largely based on the fact that a single player game fundamentally should not need to connect to a server (SimCity has some interactions between neighboring cities, but they're not key to the game and critics think they should be optional), but a collaborative document editor is inherently "multiplayer" - though being web based might make it harder (but not impossible) to keep a stale copy of the document while offline, the vast majority of uses for such an editor expect everyone to be online and synchronizing changes. There are circumstances where web-based is not the right approach, but this is probably not one of them.
- daleharvey 14y ago>> So no, web-based and cloud-based aren't the same thing. >First, I never said that > If you adopt Web-based applications, you're also adopting cloud-based storage at least temporarily. Some web based applications use cloud storage, some dont, they arent completely independent of each other and utterly not 'integral' it doesnt need to be proved past http://diveintohtml5.info/storage.html http://diveintohtml5.info/storage.html > If we define "online" as "connected to a network", then yes, Web-based applications require one to be online. And most Web-based applications require an Internet connection. Again you are confusing history with truth, web application do not require you do be online to work http://diveintohtml5.info/offline.html http://diveintohtml5.info/offline.html