4 ms·
Okay, I've wrapped up the mod. Sorry that it took so long. The last real changes are actually from 2011. The first change common to all clesses, in detail: dama
by b0rsuk 14y ago
Okay, I've wrapped up the mod. Sorry that it took so long. The last real changes are actually from 2011. The first change common to all clesses, in detail: damage reduction from armor is no longer rounded down, actually based on chance proportional to AC, but the result is the same as with a float integer in the long run. Anyway, classes have innate AC - 1 for mage, 2 for cleric, 3 for fighter. This is very little and rounding errors mean it very rarely kicks in in vanilla Hexen.
http://www.sendspace.com/file/0hsrgd http://www.sendspace.com/file/0hsrgd
Three main goals:
- improve balance
- improve variety of classes
- make classes play differently and have different pros and cons; the failure of vanilla Hexen is that all classes become plain ranged classes eventually.
Have fun ! I really appreciate feedback, I might even try working on it again. Feel free to tinker, and ask questions.
The "progs" directory has more files than needed, I'm afraid there's some boilerplate because I wasn't 100% sure what's necessary.