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Yeah, violent games and shooters have been around well before Halo. It just brought shooters to the consoles. God forbid other "bro types" enjoy games too. Ther
by kevdigital 14y ago
Yeah, violent games and shooters have been around well before Halo. It just brought shooters to the consoles. God forbid other "bro types" enjoy games too. There's plenty of other inventive, creative games out there if that's your thing too.
- unalone 14y ago> God forbid other "bro types" enjoy games too. Being a bro isn't, like, something you're born into. It's a certain mentality, a certain way of approaching the world. And while I like many facets of bro-dom, and enjoy the hell out of sitting down for some Smash with a couple of friends and a six-pack of Yuengling, there are some bothersome things about bro culture which that particular category of game emphasizes. I mean, I'm critical of the FPS as a genre to some extent. It's fun as hell, but the nature of how the genre's set up has given it some kind of crappy limitations that no game I know of yet has managed to overcome. Even the best ones, like the Half-Life franchise, are limited in ways that bother me. I'm also not super fond of hardcore gaming: it's cool to watch from afar, but it's not an especially inclusive culture, and I fear that games like Starcraft and League of Legends help to scare away a broader variety of players. I'm not trying to say that gaming was perfect before Halo came out; I do think, however, that Halo helped to push a wave of bright designers in some shitty directions, and that game design has suffered as a result. I'm critical of "games that attract waves of bros", if the bros seem to be the majority of person attracted to a game, in the same way that I'm critical of movies that attract that sort of person. Adam Sandler movies, for instance. I'm not saying everybody who likes Adam Sandler is a bad person, but I do feel that Sandler movies are kind of puerile and limited in a way that appeals to a particular type of person, and that, to the extent that they influence other creators, they do some damage to our culture. Adam Sandler's influence on movie-making has been less impactful than Halo's influence on game design, so the mentality described in the OP does bother me somewhat. To hear a guy working at Microsoft say "my company specifically tried to manufacture this kind of experience to reach this kind of audience" pisses me off.
- mbrock 14y agoHave you seen Punch-Drunk Love? The thing about that movie is that it takes Sandler's film personality, but abstracts it out from the context of blatant comedy and inserts it into a low-key tragedy, with the skill & taste of an auteur writer/director (Paul Thomas Anderson). It's quite wonderful, and now I'm thinking about what the equivalent for Halo would be. Maybe a game that brings out the tragic aspects of war -- not just as shocking gore, but as sadness and horror. Maybe a game about a Halo warrior's post-war life, a civil Sim-type game interrupted by disturbing scenes of post-traumatic hallucination & paranoia. Or a game that starts out as a shooter and becomes impossibly difficult, until the player's inevitable death, after which the real game begins, taking place in a Tibetan Buddhism-inspired series of post-death liminal states of terrifying scenes of his past sins.
- hnal943 14y agoOne of the things that attracted me to the first Halo series was the humanity of the writing. Halo (especially the first one) never glorified violence in the lore of the game. There is much lamenting the horrifying situation that Master Chief finds himself. This is of course completely lost in multiplayer, but I'm not sure how you can blame bungie for the non-authored parts of the game.
- unalone 14y agoWell, Bungie has some good writers, but the very concept of the game they created is inherently xenophobic. You're pitted against an Other who exists only for you to kill. Eventually, you are allowed to see that this Other is more complex than that, and therefore maybe not worth killing unnecessarily, but now you have a new Other to mindlessly kill, and there's not a whole lot of awareness that there's an irony to the change. The story of a game is told through gameplay, not through cut scenes in between. The gameplay of Halo is, "kill these things". Not much more complicated than that. The writing can self-pity itself as much as it would like, but the fact remains that Bungie created a game in which there is only one possible course of action, and that is to kill. That multiplayer is such an aggressive shitpile, legendarily so in Halo's case, only goes to show that beneath the facade of "story" in Halo, there is pretty much just "shoot things and feel like a badass for doing so, or else get pissed off that somebody is better at shooting you than you are for them." Jonathan Blow, who's a brilliant game developer in his own right, gave a lecture in 2008 about exactly this sort of dissonance between storytelling and gameplay. He does a great job pointing out that even the best titles in gaming, like Grand Theft Auto and Half-Life, do a poor job of aligning in-game story with the actual play. It's long, but if this is a subject that interests you, then it's absolutely worth giving a look: http://www.youtube.com/watch?v=mGTV8qLbBWE http://www.youtube.com/watch?v=mGTV8qLbBWE. (Whilst studying this subject for my undergraduate thesis, I also took notes on this whole lecture, so if you're feeling lazy I could upload them for you; let me know if you'd like that!)