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Wolfenstein and Doom were simple, playful, colorful. Even as game devices became more powerful, there was a playfulness to FPSes that you can see in titles like
by unalone 14y ago
Wolfenstein and Doom were simple, playful, colorful. Even as game devices became more powerful, there was a playfulness to FPSes that you can see in titles like Perfect Dark and the Unreal series.
One of Halo's major innovations was that it removed the health bar. In a shooter like Doom or Goldeneye, you have let's say 100 HP, and different weapons deal a different amount of damage. It's just like any fighting game with a health bar. Halo replaced that with a shield system, wherein being shot repeatedly wasn't a game-ender if you could get away long enough for shields to recharge. It changes the pacing of the game substantially, especially in multiplayer. The jittery feeling of older games, where every shot counts and you always have to be on the lookout for your opponent, was made both slower (because other players weren't constantly trying to get a shot on you and wear you down) and a bit more mindless (because once you got into a firefight, your only choice was to shoot the other person repeatedly or else there'd be no damage left whatsoever).
This complements the self-seriousness of the Halo games, which absolutely inspired the direction of the next-gen titles. Halo was "grittier" and less silly than previous shooters had been. In Wolfenstein, you were fighting enemies like robo-Hitler. In Doom, the enemies you were up against were inventive, silly, and fun. And the push towards realism was by no means inevitable. Look at Unreal Tournament 2004, which was a touted push towards enhanced graphics and gameplay that took advantage of modern systems, but which remains an utterly comical game. The violence is whimsical and comic; the levels are far more ridiculous than Halo's or Halo 2's. It's a pretty game, as far as that goes, but the prettiness is used for exaggeration rather than for "grit". So obviously that path was not only possible for games, but it led to quite a few very good games over the last decade.
- thomholwerda 14y agoYou seem to be missing a whole slew of games here, and most importantly, you don't seem to understand just how gritty, dark, and realistic Wolfenstein was for its time. You cherry-pick robo-Hitler in order to paint Wolfenstein as a fun and happy game - but the fact of the matter is that when it was released, it was the most realistic game ever made (give or take), in which you killed nazis. Nothing but nazis. In a first-person perspective, in a dark and gritty environment, in what was seen as very realistic. The policor backlash to the game's realism and grittiness - and the nazi-aspect - was huge. Wolfenstein was far, far more realistic and gritty than Halo has ever been, when put in historical perspective. Then there's the fact that other realistic console shooters existed long before Halo came out. Take Goldeneye 007 and Perfect Dark for the N64, for instance. Two highly-realistic first person shooters, accompanied by successful multiplayer elements. Or Medal of Honor for the PS1. On the PC, too - take Rise of the Triad, one of the most violent games I can think of. Its multiplayer was simplistic, straightforward, and incredibly violent and gory. I know it's all the rage to talk down on console gaming and games like Halo in particular, but the fact of the matter is that this kind of gaming didn't start with Halo, and had been around for a long, long time before it. Games like this have always existed alongside deeper and richer games, and that's a good thing - I like more intelligent and rewarding experiences, but after a long day or a stressful week, I just want to get some friends together and shoot zombies in Left 4 Dead 1/2 - just as I don't want every movie I see to be Philadelphia. Sometimes, I just want Armageddon or Die Hard, and there's nothing wrong with that.
- kevdigital 14y agoNot to mention Doom was not at all "simple, playful, and colorful". Running around through Hell with dismembered corpses on spikes being chased but gruesome demons was frightening in the early '90s. Maybe it was just cause I was 10 at the time :)
- ChiperSoft 14y agoJust a minor nitpick, but Halo did have a health bar. It was Halo 2 that removed it. Bungie briefly brought it bak in Halo ODST (which was why my friends and I loved its firefight the best). Halo 2 wasn't the first game to remove the health bar either, Red Faction 2 had an almost identical vitality system to Halo's shields.
- xtracto 14y agoThe game Soldier of Fortune (http://en.wikipedia.org/wiki/Soldier_of_Fortune_(video_game) http://en.wikipedia.org/wiki/Soldier_of_Fortune_(video_game)) was pretty serious, and it came one year before Halo. I also think you might be missing quite a lot of games you did not know.
- benihana 14y ago>Wolfenstein and Doom were simple, playful, colorful. You were in middle school when Halo came out, so I can be fairly certain you were too young to remember Wolfenstein and Doom being released. And you're completely wrong. Those games were not simple and playful and colorful. They were gory, and violent, and brutal and complex. I had to play them when my parents weren't paying attention because of the excessive gore and satanic overtones. Doom was not some simple little game, it introduced the concept of circle strafing and multi-level enemies in FPS. >The jittery feeling of older games, where every shot counts and you always have to be on the lookout for your opponent Ha, really? Quake introduced the term run-and-gun. You didn't make every shot count, you just fired a barrage of rockets and bullets all towards your enemies. >Halo was "grittier" and less silly than previous shooters had been Yeah, demons from hell with miniguns for arms and blood dripping off their fangs are super silly. And the those Covenant grunts run around comically when you throw a sticky grenade to them... so gritty.
- zalzane 14y agoI may be wrong, but I think the parent's point is that nitty gritty realism/brutal/gory/violent games were niche before the advent of halo/xbox. What would really be helpful is a sales chart for FPS games between 1990 and present, but I'm not sure where we could go to obtain such information. I suspect that there would be a burst in the popularity in FPS games from niche to mainstream status around the release of either halo, counterstrike, call of duty 4, or one of the quakes, but I'm not sure which one.
- chrisrogers 14y agoHalo (and really, Rare's FPS platform) brought the FPS niche from PC+keyboard+mouse to console and controller. This introduced casual gamers to the world of the hardcore competitive nature of Doom/Quake/Unreal Tournament, a multiplayer environment where winning meant shooting your friend in the face. You didn't have to maintain a massive gaming rig or be committed to computing in order to get into FPS now. All you needed was an xbox. That signals the divide. What PC games were cute in the 90s? If one removes the 'educational' ones like treasure <x>, it's always been one of grittiness and machismo. Halo bridged the gap and let that scheme flow into consoles. And its clear that it is more successful with the consumer.
- anigbrowl 14y agoI think you've got some serious nostalgia going on there. I agre with the other posters - Wolfenstein and Doom were considered shockingly violent at the time of their release. Before Wolfenstein there were no high-speed 3d shooters; 3d was mostly the preserve of adventure and maze-solving games, or required settling for vector graphics. It looks silly and fun now because it's so primitivebut at the time it was startling. Doom was also fun, but I don't think of it as playful or silly. it was horrific and scary, because it set the standard for realism back in its day - of course the monsters were unreal, but nobody had ever seen such a detailed or fluid-feeling environment before. And gameplay-wise, both Wolfenstein and Doom were largely blast-and-hope type games, because the AI wasn't very sophisticated and sniping/stealthing your way through was generally not an option. When I think of playful and silly from that era, I think of early Duke Nukem and Rise of the Triad, which started out as a serious game but rapidly went into silly territory with unlikely weapons, wildly unrealistic platform mechanics (giant trampolines) and wacky pickups (magic mushrooms that caused on-screen 'hallucinations'), and practically encouraged the player to cheat (god mode etc.) for the giggle value. Incidentally, there's a ROTT reissue in the works: http://riseofthetriad.net/web/app.php/features/ http://riseofthetriad.net/web/app.php/features/
- lolcraft 14y agoIf you think FPS's with shields Halo-style are slow, you've never played a modern Call of Duty. If anything, this unrealistic choice made it much faster and funnier, since no one needed to hunt for medkits again; it also gave players a realistic choice for hiding in cover, or doing anything else at all. With health bars, it's shoot back or die. If you think Halo was gritty and serious, you've never played Halo. Grunts are some funny bastards. Multiplayer with vehicles and rocket launchers is damn silly. Also, complaining about the "excessive competitiveness" of Halo (of all games), compared to that of, say, Counter Strike or damn fucking Quake 3, is pretty fucking disingenuous. Harvest Moon is more suitable to competitive play than Halo.
- joshred 14y agoThe original Halo had a health bar.
- interconnector 14y agoI used to feel terrified when I played Wolfenstein as a kid, definitely not simply playful.