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Maybe more structure and less treating Mojang like its your personal frat house is the answer. Minecraft has allowed them to bankroll certain proclivities that
by ChikkaChiChi 14y ago
Maybe more structure and less treating Mojang like its your personal frat house is the answer.
Minecraft has allowed them to bankroll certain proclivities that the whole "we're cool nerds" culture Persson likes to perpetuate; but if they want to be taken seriously as a gaming company, they might want to knuckle down a bit and use some of the tried and true methods for bringing a project to market.
I work for a Swedish father/son company. Interestingly, the son has the same problem; take something interesting 90% of the way then wander off to a new shiny before the project gets done.
- pfraze 14y agoIt's a game development studio-- what's the rush? If the guy has the resources to follow inspiration, I think he's living a pretty good artist's life.
- calebegg 14y ago> if they want to be taken seriously as a gaming company I don't think that they necessarily do, though. At least, it doesn't seem to be a high priority.
- waterlesscloud 14y agoAll they have to do is release a very cool game every few years and they'll be fine. It's not like anyone else is releasing good games on a faster schedule. Most companies just pass the time releasing crap.