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"I kind of see this a little bit like my hobby: just being able to just work on games and not have too much external pressure that (those games) have to make mo
by Keyframe 14y ago
"I kind of see this a little bit like my hobby: just being able to just work on games and not have too much external pressure that (those games) have to make money or whatever."
Maybe that's the problem. No pressure can also take toll on finishing something.
- cuu508 14y agoIf it's a hobby, and you do it for fun, why not finishing anything is a problem?
- Keyframe 14y agoIt's not a problem by itself. Nothing wrong with fooling around. However, if your objective is to produce something then it becomes a problem. When there is a set deadline or a resource limit you're forced to make decisions, while if there are no limits it's easier to fall into "creative blockages".
- laureny 14y agoAdam Savage, from Mythbusters, said exactly this in a recent Wired: "Under the Gun: When Less Time Can Mean Better Problem-Solving" http://www.wired.com/design/2013/02/under-the-gun/ http://www.wired.com/design/2013/02/under-the-gun/