4 ms·
I suspect the argument is more "It's not DRM, it's amazing social interaction, that benefits everyone!" (read: Nobody would use it if it was optional)
by misnome 14y ago
I suspect the argument is more "It's not DRM, it's amazing social interaction, that benefits everyone!" (read: Nobody would use it if it was optional)
- estel 14y agoI think I believe them: the game they wanted to make was one where the "continuous, integrated online world" was integral to the way people played SimCity: only the final product didn't do enough to justify their original intention.
- drucken 14y agoBut it is not a question about "belief" (unless you extrapolate that to mean future actions). SimCity has been hacked to demonstrate its completely offline nature. Source: http://www.bbc.co.uk/news/technology-21802508 http://www.bbc.co.uk/news/technology-21802508
- estel 14y agoI've no doubt that it can run like that (and given SimCity works for ~30 mins or so without connecting to SimCity's servers, it's no shock to anybody who actually played the game at launch); but that doesn't mean that their intent when conceiving of the game wasn't for the online aspect to be utterly central and integral to how they wanted people to play the game. The always online "requirement" could absolutely have resulted from that desire rather than DRM. If it was just a matter of DRM, then it's plain inconsistent with how they're approaching DRM with every other PC release they've done recently.