2 ms·
For example, the game logic loop cannot be offloaded to the plug-ins. Simple path-finding is expensive; updating the physical properties of thousands or tens o
by ww520 14y ago
For example, the game logic loop cannot be offloaded to the plug-ins. Simple path-finding is expensive; updating the physical properties of thousands or tens of thousands objects 60 fps is expensive. These kinds of game don't exist because Javascript is not fast enough.
- ww520 14y agoI'll give you another example. That was one game I have in mind that involved simply pixels. 100x100 grid is 10K objects; 400x300 grid is 120K objects. 40fps x 120K is about 5M objects/second. Each object involves however so much processing. Doubling to 800x600 gives 20M objects/second. It adds up fast.