3 ms·
There is also the matter of missing assets.
by TobbenTM 14y ago
There is also the matter of missing assets.
- prg318 14y agoThe source code for the engine should compile without the assets. Or at least with some minor modification to the source tree. Take a look at these other commercial games who have released the source code of the engine but kept the assets proprietary: https://en.wikipedia.org/wiki/Duke_Nukem_3D https://en.wikipedia.org/wiki/Doom_%28series%29 (1, 2, and 3) https://en.wikipedia.org/wiki/Quake_%28series%29 (1, 2, 3, and 4) I'm confident that there are others but I can't think of any off-hand. These open source contributions are a gift that allows the open source community to create ports to initially unsupported platforms and to enhance the engine. Have you checked out any of the enhanced doom ports? (http://dengine.net/ http://dengine.net/). There are even user-contributed HD assets for Duke Nukem 3d (http://hrp.duke4.net/download.php http://hrp.duke4.net/download.php).
- bdcravens 14y agoI'd imagine those can't be open sourced: the game studio owns the code, but licenses the likeness in the images.