3 ms·
> Well, the post claims that 3.0 was a failure The failure it is talking about was codename "Longs Peak", a project that was supposed to be OpenGL 3.0. It was
by exDM69 14y ago
> Well, the post claims that 3.0 was a failure
The failure it is talking about was codename "Longs Peak", a project that was supposed to be OpenGL 3.0. It was supposed to be a redesign from scratch but was eventually abandoned and OpenGL 3.0 was based on the old GL 2.0 API (with some parts deprecated and some new things added).