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I'm a designer, but I've never been into traditional art because I grew up knowing that digital pieces could be so much more than traditional media. I think a l
by mnicole 14y ago
I'm a designer, but I've never been into traditional art because I grew up knowing that digital pieces could be so much more than traditional media. I think a lot of techies probably feel the same way; they're waiting for artists to better familiarize themselves with the tools we use because that's where the impressive stuff happens.
Not sure if any of these fit into your definition of art+tech, but I'm a huge fan of the stuff shown on Creative Applications (http://www.creativeapplications.net/ http://www.creativeapplications.net/). Joanie Lemercier's work also falls under this category (http://tumblr.joanielemercier.com/ http://tumblr.joanielemercier.com/). Branden Hall is also doing a lot of interactive art pieces lately (https://vimeo.com/waxpraxis https://vimeo.com/waxpraxis), and Manny Tan is doing some great visual stuff with various technologies as well (http://www.uncontrol.com/ http://www.uncontrol.com/).
And since the individual post about it didn't get any love here the other day, the Flat Surface Shader project (http://wagerfield.github.com/flat-surface-shader/ http://wagerfield.github.com/flat-surface-shader/) is a great example of open-source pieces that others can fork and build off of that I hope we see a lot more of (in addition to designers and developers working on these types of projects together to begin with).
To that point, Chrome Experiments (http://workshop.chromeexperiments.com/ http://workshop.chromeexperiments.com/) and Creative JS's tutorials (http://creativejs.com/tutorials/ http://creativejs.com/tutorials/) are great introductions to what is possible for those wishing to delve into technical art. Nylllon (http://nylllon.com/ http://nylllon.com/) also does a good job of curating some great art+tech projects from time-to-time.