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Well, the post claims that 3.0 was a failure, but I think that was a case of speaking too soon. My limited understanding is that yes, since then OpenGL has ha
by shardling 14y ago
Well, the post claims that 3.0 was a failure, but I think that was a case of speaking too soon. My limited understanding is that yes, since then OpenGL has had much better shepherds.
- exDM69 14y ago> Well, the post claims that 3.0 was a failure The failure it is talking about was codename "Longs Peak", a project that was supposed to be OpenGL 3.0. It was supposed to be a redesign from scratch but was eventually abandoned and OpenGL 3.0 was based on the old GL 2.0 API (with some parts deprecated and some new things added).