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But market forces were very different too. You would expect thousands of sales, not millions, and your development team was a dozen people, not five hundred. D
by zanny 14y ago
But market forces were very different too. You would expect thousands of sales, not millions, and your development team was a dozen people, not five hundred.
Development got harder (more art assets to make, harder code to write, more of everything) markets got bigger (100 million Wiis vs 50 million NES's) and demographics shifted (from 8 - 16 year olds to 16 - 30 year olds).