3 ms·
So called AAA games are reaching a point of saturation, probably. They are spending simply too much money for what thy can get back. This is similar to movie st
by jaimebuelta 14y ago
So called AAA games are reaching a point of saturation, probably. They are spending simply too much money for what thy can get back. This is similar to movie studios. There is a limited number of "Dark Knight rises" movies you can do, because you need a HUGE number of viewers to just not loose money. Of course, a good franchise is the best way to secure players (CoD, for example)
But the industry is not just those games. Right now there are tools to make a fantastic game with a rather limited number of people and reasonable budget. I am not only referring to very small indie games, but I think there is a market for middle-of-the-road games in terms of budget. Right now everything feels like either Tomb Raider or Fez. The tools are there to ease the development and create a healthy group of companies generating great games that are not state-of-the-art, but are fun.
There is also the issue that game companies has been traditionally quite chaotic, with crazy plans, insane management and giving any excuse to just crash. I think the industry is learning what are the problematic points, what makes sense in term of a project. Video games industry is still relatively new, and it has been quite shaky. Hopefully they'll get better at all that...